Margaret Lindon

I Don't Quite Remember It That Way

I hit my head really hard the first week of grad school when I collided with another cyclist on the East Bay Bike Path. Trying to remember the event was like trying to remember the first time I saw the color blue. Impossible without supplementary data or second-person observation.

The monochromatic blue represents a blue screen error – VHS tapes that registered no input between cuts, no signal, the blue stop error from Windows after a system crash, the DVD logo that bounced from each edge of a Sony wait screen but never quite hit the corners. After the bike accident, my brain dropped me here, inside of a wait screen, a bike crash became a brain system crash, no memory of the day or the one before it. 

We accrue subtle adjustments to our memories that result in gradual omissions and distillations. Each transference of data or memory results in a loss: of quality, of clarity, of precision. The more we redistribute data, the more bits we lose. The further we move away from a memory, the less we can remember. The compression of an image results in imperceptible losses and drop frames. The compression of the brain results in imperceptible losses and drop frames.

I Don’t Quite Remember it That Way invites viewers into a space where the outside is digitally fabricated, the exterior exists as a forgery behind a screen, a reversal of the reality of that first year, in all its blue haze. It’s a memorial to memory loss and its imperfect recovery. I hope the space feels surreal and odd, like a partial memory retrieved from a dream. 

The bicycle, created from scratch out of carbon fiber, would not even be remotely possible without the help of Max Pratt, Will Reeves, Michael Lye, and Stephen Cooke. Each had a part in assisting the fabrication of its components. I am particularly grateful for Max, my collaborator, friend, and expert framebuilder.


student work

I Don't Quite Remember It That Way...




Installation materials suspended from the ceiling: Mouse trap board game pieces, kid's bike, busted bike wheel, paracord

Blue objects

Mouse trap board game pieces, kid's bike, busted bike wheel, paracord



Self-playing video game displayed across two monitors, installed behind two windows

Memory Mountain

Unity video game, 55" monitors 



VHS footage from 1987 displayed on 2001 Sony Trinitron television.

Henry, 1987

Home video


Image of the artist cutting carbon frame tubing for bicycle construction

Frame construction

Carbon fiber

Early stages of bike construction; cutting frame tubing to size