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JIAQI ZHANG
How to abstractly reconstruct features of "water" in the digital realm and create new way of visual expression through virtual spatial experiences?
Just like painters using brushes, poets using rhymes, musicians using melodies and dancers using body movements, this project tries to explore the possibility of digital tools for designers to develop a new apparatus of art making process.
Choosing WATER as the main subject is based on its ubiquity and neutrality. When we encounter a body of water, we see a manifestation of natural forces, a reflection of ever-changing environments, and a testimony of human intervention. There are lots of potentials to explore and history has left us enormous masterpieces to study from. By looking at artworks about water from different times and cultures, I gradually develop my own strategy for water expression.
Scene 01_Surging
Blender / Premiere
3840P x 2160P
The prototype of Scene 01 Surging comes from the famous Ukiyo-E woodblock print, The Great Wave off Kanagawa. It is composed to form a dynamic spatial sequence and connected together to create a continuous structure. The later manipulation of overlaying and offsetting in the post-processing provides it a specific style in the digital realm.
Scene 02_Rippling
Blender / Premiere
3840P x 2160P
The prototype comes from the ripple texture, then be enlarged and placed at different heights to create spatial complexity. Later the texture is applied to some of the surfaces for a double hierarchy, which means larger scale of the spatial configuration and the smaller scale of the surface texture are both using the ripple pattern.
Scene 03_Reflection
Blender / Premiere
3840P x 2160P
This scene is inspired by the reflection on the water surface. A simple prototype is proliferated and subdivided to create more hierarchy, and then flows to a waving form for spatial quality. Finally, different color tones are applied to the pieces to create a glistening illusion.
Scene 04_Transparency
Blender / Premiere
3840P x 2160P
This scene comes from the volume and transparency of Water. The prototype is deformed in the vertical axis and compressed in the horizontal axis to create the enclosure and wrinkling, then proliferated and gradually changed directions to increase the spatial dynamic. In the editing, the strategy of moving and scaling creates an interesting effect of double image.